A Mirefoot is more at home in a murky swamp or wild forest, studying rare and obscure flora in the thick of it. Not all Quatryls hone their crafts in libraries or workshops. The Mirefoot also can create and interact with difficult terrain, both using it offensively and to control the battlefield. Since it relies on debuffing single targets and rendering them easy to kill, the Mirefoot excels against a small handful of high health enemies, and will struggle when there are many smaller enemies that outnumber it. The Mirefoot is a nimble botanically interested Quatryl with very little fighting skills so all of its base attack values are low, however the poisons that it can apply mean even small hits do a lot of damage on afflicted enemies. The primary mechanic involves special rules that allow the Mirefoot to use enhanced versions of the conditions poison and wound, with a focus on poison. The Quatryl Mirefoot is a 10 card, low health melee debuffer. Remember that whatever is inside the spoiler tags will be completely dark so you should provide some sort of hint/indication before the tags like so:Īnd don't forget when talking about the locked advanced classes that you can also reference them by their numerical order inside the box. "Flairs" helps to categorize your post for easier browsing and searching. Follow the rules laid out in the content creator guidelines. In summary, do not link to products which use Gloomhaven assets without Cephalofair Games' permission. Violating posts or comments will be removed without warning.Īll user posts and comments are expected to follow reddiquette.įollow the third-party products rules outlined here. Unrelated posts low effort posts may be removed.įollow the spoiler rules. Posts should be discussion-oriented and related to Gloomhaven. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions.
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